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Exhaustion 4 Knight

Discussion in 'Suggestions & Ideas' started by Duplolas, Jan 2, 2014.

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  1. Duplolas

    Duplolas So Sad

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    What I would like to suggest is implementation of a Exhaustion system.

    Essentially it would make it so after performing actions a certain amount of times, the time needed to do it again will increase.

    Background Information:

    The idea stems from the melee system that is in Left 4 Dead 2. Originally, in Left 4 Dead 1, melee attacks could be done infinitely. This led to players standing in corners constantly meleeing, which made them immune to really anything. If a boomer did his job and spewed on the players, all they would have to do is go into a corner, all melee, and they would never get hurt. Nothing could counter it because the spitter zombie was not implemented until Left 4 Dead 2. After that huge problem in Left 4 Dead 1, the number of times you could melee was limited, as after some amount of time, your attacks would be slowed.

    You can see how this works from this video example: http://www.youtube.com/watch?v=XGKeIYKQEUk

    General Description:

    Implementing this would add a new element to the game that would make Knight less of a lawnmower of death that mows down anything, other than knights in their path, by using jabs and slashes.

    This works especially well when knights decide to spam jabs. It keeps weens new players off charging into battle only to spam jab. As well as keeping older players from just spamming it because their enemy is low health.

    If you like the idea, propose how many times a person could slash/jab before they would become exhausted or any other improvements you can think of.

    If you don't like the idea, state why.
     
  2. Galen

    Galen Haxor Staff Alumni Donator

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