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[228] Class Overview

Discussion in 'Classes & Mechanics' started by Wyeth, Nov 11, 2011.

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  1. Wyeth

    Wyeth KAG Guard Donator Tester

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    This thread will get edited a lot and will mostly contain new information every week. It is however an overview and not an in-depth guide to the classes. I will try to put things that "should be known" in here as well as I can. I hope this overview helps you out.
    Words in gray text might now be outdated, while crossed text is definately outdated.

    ===Knight===
    Hearts: 3
    Primary Action: Sword Jab
    Secondary Action: Shield
    Charge: Sword Slash

    Sword Jab
    - Sword Jab does 1 DMG and minor knockback.
    - Sword Jabs will only affect dirt-type blocks and wood based blocks (except teamdoors).
    - Sword Jab will clash with another jab if they roughly hit at the same time. Clash has the same effect as shielding the attack. This also results in a specific sound.
    - Sword Jabs have a surprisingly high range and will also hit below or above you.

    ===

    Shield
    - Shielding will stop jabs, not fully charged (gold) arrows and hammer bashes.
    - Shielding upwards while in the air will let you glide for a short time.
    - Shield can be broken for a short time by fully charged arrows and Sword Slashes. Shield also won't hold off collapsing castle walls. Falling stones (after destroying Bedrock with bombs or catapulted) and collapsing castle walls will break the shield and cause a lot of knockback.
    - Jumping and then shielding while in the air will let you keep your velocity while still being shielded. Hitting someone with your shield while in the air will cause a Shield Bash. This won't hurt the enemy but might send him flying. This however results in lag and can be rather unpredictable. (Guide needed)
    - Shielding down while falling will result in a Shield Stomp. This does more damage than a normal stomp (?) and might also shield bash the enemy.

    ===

    Sword Slash

    - Sword Slash will do 1,5 DMG and cause medium knockback and stun.
    - Pressing left click after hitting an enemy will result in a immediate second slash. This only works once and only after hitting something.
    - Sword Slash breaks shields, this doesn't do damage but results in knockback and stun.
    - Sword Slash won't clash.
    - Sword Slashes "drag" you down while in the air, this added downwards velocity will often result in a Stomp and thus additional damage.
    - Sword Slashes have a wide hitting angle and will mostly hit enemies above or below you aswell.
    - Sword Slashes can damage teamdoors.
    - Getting hit while charging will set back the charge counter a lot.
    - Charging will make you move slower and jump less high, this can be worked around through "vaulting".

    ===

    Bomb
    - Pressing F will light a bomb if you have any. Pressing F again will throw the bomb according to the throwing arrow. C will have the same effect. Velocity of the knight at the moment of throwing the bomb will affect the velocity of the bomb aswell.
    - Bombs can destroy bedrock, castle walls and most other blocks. The dirt-type blocks will only be slightly damaged by a bomb though.
    - The explosion of bombs is bigger than the animation that is displayed, especially in the center of the explosion.
    - Explosions can be shielded and will result in a Bomb Jump.
    - Throwing a bomb upwards and slightly in the oposite direction you want to travel in while gliding will result in an Air Bomb Jump. This makes you travel further horizontally but less vertically.
    - Putting a bomb on the ground and jumping and shielding down will result in a higher bomb jump.
    - Standing very close to a bomb and shielding will result in a bomb jump in the opposite direction.

    ===

    Stomp
    - Jumping on top of an enemy from an increased height will result in damage to the enemy and stun.
    - Landing on an enemy from a height that would hurt you on impact, will not result in damage to you, but the impact will still stun you.

    Find more in-depth information on Knight here!

    ===Archer===
    Hearts: 2
    Primary Action: Arrow Shot
    Secondary Action: Kick
    Charge: Arrow Power (3 level, gray/red/gold)

    Arrow Shot
    - Arrow Shots do damage based on speed at the moment of getting hit. This ranges from 0.5 DMG on lowest speed to 1,5 DMG on max speed.
    - Gray level arrows can be fired in rapid succession.
    - Arrows that are fired down from high up will gain velocity during the fall and do more damage (Mainly gray arrows doing 1 DMG).
    - Despite the red charge area being fairly big there are no variations in arrow speed between the beginning of the red charge and the end of the red charge. There are only 3 different levels of base speed.
    - Arrows will stick to walls and can be used as stepping stones. It is possible to jump up an arrow, shoot the next arrow and continue climbing. This is called an Arrow Ladder. Only archers can use arrows in this way. Jumping on an arrow 3 times will cause it to break.
    - Arrows can be lobbed to hit from different angles.
    - 5 Coins are gained per player hit and 15 for catapult/outpost hit

    ===

    Kick
    - Kicking will not cause damage to enemies or have any effect on them at all.
    - Kicking can destroy pure dirt blocks alone. Even rock or ladders are not destroyable.
    - Kicking a tree will chop it and give you one Arrow per hit. Three hits will cause 1 Tree Trunk to be destroyed.
    - Kicking arrows stuck to walls/the ground will collect them.

    ===

    Stealth
    - Crouching (default key: S) will cause the archer to "play dead". Putting the courser on someone will cause the game to show the name and hearts of that person, blowing your cover. Also moving the courser to the other side of the archer will cause him to flip sides.
    - Crouching makes it possible to dodge arrows (hitbox gets flattened).
    - Simply pressing up (default: W) while standing in front of a tree will cause you to climb it. You can both hide in the tree tops and leafs and get a better angle to shoot from. Hitting the trunk will cause you to get stunned and fall to the ground. Trees act similar to ladders.

    Find more in-depth information about Archer here!

    A brief 2 minute video tutorial by potatomcwhiskey:


    ===Builder===
    Hearts: 3
    Primary Action: Build
    Secondary Action: Hammer Bash

    Build
    - Holding F will bring up the build menu, hover over the block that should be build and let go of F. The block is now selected. Possible choices are: Ladders, Castle Wall, Castle Backwall, Trapbridge, Teamdoor, Spike, Gold Bullion, Outpost, Catapult, Bomb Workshop, Arrow Workshop, Quarters.
    - Build places the selected block.
    - After placing a block there is a short delay until another block can be placed.
    - Some buildings require to put a certain shape made of blocks, like workshops or the catapult.
    - Building will require Materials like stone and wood.
    - Placing blocks will reward coins.
    - Catapults should be placed with a little wall in front of it, as they lob stones slightly this is easily possible. Placing roofs over it can help aswell.

    ===

    Hammer Bash
    - Bash will do 0.5 DMG with no stun or knockback and has a fast attack speed.
    - Bash can be used to destroy any block-type but bedrock.
    - Bashing a tree will chop it and reward 10 wood on destruction of a tree trunk.
    - Bashing rock/thick rock/gold nuggets will rewards 2/4/2 of the respective material on hit.
    - Bash can be used to bring enemy structures to a controlled collapse, you can also collapse single castle walls to kill players under it or destroy ladders.
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    [​IMG][​IMG][​IMG][​IMG][​IMG]

    ===

    Stomp
    - Jumping on top of an enemy from an increased height will result in damage to the enemy and stun.
    - Landing on an enemy from a height that would hurt you on impact, will not result in damage to you, but the impact will still stun you.

    Find more in-depth information about the Builder here!

    Primary Action is done with left click , Secondary with right click, Charge means holding left click.
    DMG = Damage, 1 DMG takes 1 heart
     
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