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WAR Mode, Full KAG and the fairly immediate future

Discussion in 'Announcements' started by Geti, Sep 9, 2012.

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  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    What a mouthful.

    People have been asking exactly what War mode is going to consist of as well as when this next update is coming out, asking for things like fire and boats. You'll be getting fire and boats but you'll also be getting a lot more.

    Here's a sketch of what a War Mode map looks like, at this point.
    WAR.png
    Apologies for my handwriting :)

    As you can see, the map is quite a bit more structured than the CTF maps are at the moment, with resources spread around the map in a more deliberate manner. The point of war is to help structure the game into something compatible with the playing style of most people.

    War mode will contain:
    • Home port for buying/selling materials
    • No coins out of thin air (so the economy actually makes sense)
    • Simple class progression (need to contribute to building to be able to swap early game)
    • Farming for food -> spawns (means minecrafting is acceptable and benefits the team)
    • Boats (allows water assaults and passing deep water)
    • Fire (for burninating the peasants/countryside/flaxroofcottages)
    • Tech Research (so you can't just rush at the start of the game with all this new stuff)
    • More Siege Engines (ballista, battering ram, canopy)
    • No 10 minutes of spawning into enemy fire (home port dies, game over)
    We won't have time to polish the other modes to work with the new code, so we're trying to make it encompass the majority of KAG as it stands, with a little more structure. There will still be TDM and a CTF without flags on spawn, but they might not be as complete as we'd like upon release.

    We've been splitting all of the engine functionality up into nice, manageable components and ripping out all the hardcoded logic for the past month. This means that there's no flag by default, the engine doesn't know what bombs are at compile time, and movement code is all external.

    As such, the whole game is basically being recoded, with some things left out or reworked, and a lot of entirely new things going in. It's really an entirely new game.

    Here's a screenshot of how a knight standing in the trees now looks: NOTE THAT THE TREES THEMSELVES ARE A WORK IN PROGRESS art-wise.
    temp.png

    We're actually on the fence as to whether we call this next release "King Arthur's Gold" since it's so far removed from the classic game. We'll definitely be splitting the game into Classic and Full Version though, and everyone who's paid for the game will obviously retain access to the game. We just feel that there may be some confused people coming back to the game, but I guess that's life.

    There are two more pieces of good news behind all of this rework:
    1. I get to eliminate all of the old, very strange bugs by starting with fresh code :)
    2. You get to use the same tools we do to make fully networked mods.
    Yes, this does mean you can make bisoncopters. I don't think many people will be holding that against us though.

    More info and screenshots as we have them :)

    Max/Geti
     
    SlyStalker, cleggy, AcidSeth and 63 others like this.
  2. Raron

    Raron KAG Guard Tester

    Messages:
    543
    And you get to start a whole bunch of new ones :D

    Anyway nice news.
     
  3. stig700

    stig700 Ballista Bolt Thrower

    Messages:
    170
    as long as the weird you tough my shield your dead bug is out
    or the i hit you with my shield u fly across the map ;D
     
  4. Rainbows

    Rainbows KAG Guard Forum Moderator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    985
    What are those columns to be used for?
     
  5. stig700

    stig700 Ballista Bolt Thrower

    Messages:
    170
    was asking the same i dont know maybe there is a ruined dungeon under it ?
     
  6. Gonf

    Gonf Base Burner

    Messages:
    104
    Since there is a banner between the two I'm guessing it's the new spawn.
     
    stig700 likes this.
  7. stig700

    stig700 Ballista Bolt Thrower

    Messages:
    170
    may be ? but i dont think that would be it i think of ruins
     
  8. Reactorcore

    Reactorcore Shark Slayer

    Messages:
    155
    If the new game is far more superior and vastly different to the classic game, it would make more sense to make the new game have a whole new name to it and completely seperated from the old KAG. Play it off as a sequel, since thats what it is technically.

    Also, don't use the classic KAG as a demo to the new revision. Instead, make a demo (or limited trial) mode for the new one instead.
    If you do otherwise, you will produce false impressions of the improved game, so avoid that at all costs.

    Besides the whole "make the improved game a sequel" idea, you can pretty much shut down the old KAG completely, so you won't need to have headaches supporting that outdated system to begin with.
     
  9. Brandon816

    Brandon816 Ballista Bolt Thrower

    Messages:
    262
    Bisoncopters? No, oh no, I won't be stopping there...

    [​IMG]
     
    AL3X_j_M, fiddy, HardPenguin and 25 others like this.
  10. stig700

    stig700 Ballista Bolt Thrower

    Messages:
    170
    lets just make a machinegun to
     
  11. TheCrusader

    TheCrusader Shopkeep Stealer

    Messages:
    156
    It looks like a ruined doorway, you must have to rebuild/upgrade it. It is possible that you start out with a ruined base/port and you have to gather materials to upgrade/rebuild it.

    Now we can have actual strategy rather than just tunnels, laddering up buildings or just collapsing buildings.
    Now we can burn the village witches and idiots. We need to make stakes and burn the griefers.

    Question, will WAR Mode be singleplayer as well as multiplayer, or have you not started on improved AI? (I'm assuming you haven't as you haven't mentioned it here.)
     
  12. stig700

    stig700 Ballista Bolt Thrower

    Messages:
    170
    now im realy exited for the next update let it come i hunger for update ;D
    </br>--- merged: Sep 9, 2012 10:04 AM ---</br>
    ps: now you mention it it looks realy like a doorwy that would be awesome
     
    BeasterDenBeast likes this.
  13. delankski

    delankski Horde Gibber

    Messages:
    435
    Very Excited for this and I'm tired of the Other modes .. :)
    Bisoncopters = Dragons?
    SH!T JUST GOT REAL.:dance:


    And I Googled "Bisoncopter".
    BISONCOPTER.gif
     
  14. FuzzyBlueBaron

    FuzzyBlueBaron Warm, Caring, Benign, Good and Kind Philanthrope Global Moderator Forum Moderator Donator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    2,508
    I don't think Geti will eviscerate me for answering this (seeing as you've basically worked it out yourselves) so here's something official to chew on: Yes, it's a spawn.

    Plz don't disembowel me, Geti! :S
     
    Noburu, Gonf, KnightGabe13 and 3 others like this.
  15. Halosnake

    Halosnake Shopkeep Stealer

    Messages:
    46
    Sweet I guess I will call myself a minecrafter already,
    But atleast I will be of use to my team now!
    Ohh and one of the biggest questions that I have is, will Magic and Wizardy stuff be in the game.
    It is King Arthur's Gold after all
     
  16. stig700

    stig700 Ballista Bolt Thrower

    Messages:
    170
    its like a outpost that cant be moved sweet ;D no more outpost griefing
     
  17. Lieber

    Lieber Is Probing Uranus Global Moderator Forum Moderator Donator Tester

    Messages:
    787
    •_•


    This is freaking awesome.
     
    KnightGabe13 likes this.
  18. Villekille707

    Villekille707 Shipwright

    Messages:
    49
    So much content! :eek:
    I like the idea of farms and docks. Keep up the good work :)
     
    stig700 likes this.
  19. Canadian98

    Canadian98 Haxor Tester

    Messages:
    860
    Nice work Kag Team!
     
  20. lavalord

    lavalord Haxor Staff Alumni Donator Tester

    Messages:
    672
    To kag or not to kag that is the question... And we all know the answer now!
     
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