1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

[Dev-Log] KAG Map Creator

Discussion in 'Maps' started by LucasTT, Sep 25, 2012.

  1. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    No,it isn't open source =/
     
  2. stig700

    stig700 Ballista Bolt Thrower

    Messages:
    170
    so i cant adjust it like qdding circle tools bigger brushes?
     
  3. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    Please,english.
     
  4. stig700

    stig700 Ballista Bolt Thrower

    Messages:
    170
    can i add brush sizes and types like squares or circles
     
  5. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    Dude,the project isn't open source.
    You can't add anything.
     
  6. stig700

    stig700 Ballista Bolt Thrower

    Messages:
    170
    ok just a question cheez
     
  7. Cerbercre

    Cerbercre Brolord 弟兄主 Donator
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    204
    Its a interesting program. I have a hard time using it but i like the concept keep up your hardwork.
     
    LucasTT likes this.
  8. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    I don't have a good news.
    I lost everything on my folder,including the project.

    So,I started today to rebuild it,better,faster,stronger.
    Hopefully,I will be back in a week with a new beta.
    </br>--- merged: Oct 16, 2012 10:04 PM ---</br>
    GOOD NEWS!

    I did a great advance on the map creator(after I lost the source...),here is a screenshot of the actual project with my map loaded:
    [​IMG]

    I probably will release a alpha this week or possibly tomorrow.
     
  9. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    How are you developing this (language, libraries, whatever)?

    You could use a SVN repository or something similar (inb4 fanfags) to keep your source safe on the magic internet. Assembla, Google code, etc are some free options.
     
  10. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    I'm developing it with Delphi.

    Yeah,I'm using my Dropbox account to do it,at the exactly moment that I save the project,it goes automatic to the internet.
    I won't lose it again.

    But by the other side,it was good.
    Re-start the project is pretty good,no bugs,no errors.
    </br>--- merged: Oct 17, 2012 5:06 PM ---</br>
    New alpha!
    Screenshot:
    [​IMG]

    *Completely new Engine!
    *More blocks!
    *New,Load and Save tools!
    *New design!

    Download Here!
     
    JacKD likes this.
  11. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Are you sure it's safe Doctor?
     
  12. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    What you mean by safe?
     
  13. -Tj-

    -Tj- Sicarii Donator
    1. The Ivory Tower of Grammar-Nazis

    Messages:
    358
    I think he means virus free or something like that, and those new blocks are slick, keep it up brah! ;)
     
  14. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
  15. -Tj-

    -Tj- Sicarii Donator
    1. The Ivory Tower of Grammar-Nazis

    Messages:
    358
    Um....Tryed to download, it came up with dropbox saying:

    Restricted Content

    This file is no longer available. For additional information contact Dropbox Support.

    Wtf happened?
     
  16. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    My dropbox account is causing too much traffic,Dropbox disabled my account.
    I will reupload it on another server.
     
  17. -Tj-

    -Tj- Sicarii Donator
    1. The Ivory Tower of Grammar-Nazis

    Messages:
    358
    Alright then, then i will see what blocks you have, and give you more suggestions :)
     
  18. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    Well, give us a roadmap or something so we can know what are you planning already :P
     
  19. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    The only thing planned was the "fill" tool,and it is done :P
     
  20. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    make the tool use the correct tile for left, right, up, down and inside of a group of tiles.
    make a tool to load/save structures to paste in a map, if they have team tiles, let the user choose which one you want.
    get info from Geti/MM about the map format and implement damaged tiles, workshops, etc.
    create an additional MyMapName.gm file with water info e.g.
    Code:
        LoadMap( "Maps/KAGMaps/[Warfare] Atoll.png" );
     
        sleep(0.5);
        waterLevel(16);
        sleep(0.5);
        waterWavePeriod(12.0);
        sleep(0.5);
        waterWaveAmplitude(10);
    I think that would be nice :)